About Draw Blind
Draw Blind is a clean, quick drawing game that puts your visual memory to the test. A glowing route appears for 3 seconds, then vanishes. Your turn: redraw it from memory in one stroke.
How to play
- The route shows for 3 seconds; take a good look.
- It vanishes; redraw it from memory in one continuous stroke.
- The game compares your drawing with the original and gives you a score from 0 to 100.
Fair scoring
Your score measures real shape similarity, not just point counts. Start and end points and drawing direction count too. Speed doesn't matter, and the same drawing gets the same score on any screen size.
Features
- Daily route: the same new route for everyone each day. Your first try counts; after that it's practice.
- Streaks: see how many days in a row you've played.
- 4 levels: Easy, Medium, Hard and Master. Score 70+ on Hard to unlock Master.
- Compare view: overlay or side by side, with your biggest deviation highlighted.
- Share card: post or story size, or save it to your gallery; hide the route on daily shares so your friends don't get spoiled.
- Daily reminder: an optional, simple notification at a time you pick. Off by default.
- Fully offline: no internet, account or sign-up needed. Your scores stay on this device.
- Light and dark themes, large text and screen reader support, left-handed layout.
- Available in 15 languages.
Free to play
Every level, the daily route and sharing are free; no level or game mode is locked behind a purchase. A banner ad is shown on the score screen, and every few rounds a full-screen ad appears when you start a new route.
- Ad-free (one-time purchase): removes ads.
- Premium (monthly or yearly subscription, or a one-time lifetime purchase): removes ads and unlocks 3 extra stroke colors.
Subscriptions renew automatically unless cancelled at least 24 hours before the end of the current period. You can manage or cancel your subscription in your store account's subscription settings. You can restore earlier purchases from the settings.
Look. Remember. Draw.




